There are ‘Open’ trends such as Open Data, Open Platform, Open Access, Open Software and so on. In the science field, scientific data is important to share knowledge and enhance research. Large amounts of scientific data are produced due to development of hardware, expansion of super high speed network and development of high tech information technology. Selecting valuable data and managing them systematically are becoming very important as data-centric research paradigm appears due to the advent of ubiquitous era. However, data of researchers are not used effectively and they become useless after stored in personal store such as PC, CD, or USB. For this reason, a platform that enables to manage data created by researchers easily and to reuse them is needed. The Korea Institute of Science and Technology Information (KISTI) is in preparation of data platform (DATANEST) to build the sharing and fusion center of scientific data and to manage and share the data systematically.
3. Internet of "Nice" ThingsBreak (10 min)
Truly unfettered sharing and reuse shouldn't be limited to cultural works that are almost a century and a half years old , however, bloated copyright terms do just that. Through efforts like The TPP Copyright Trap campaign, EFF and others are pushing back against further term extensions and other threats to the public domain.
Creative Commons has its roots in fighting term extensions: free public licenses were developed directly alongside Lessig's Supreme Court challenge of the Copyright Term Extension Act. While the case was ultimately unsuccessful,the battle over copyright term length is far from over—in fact, it's heating up. The Trans-Pacific Partnership (TPP) threatens to increase term length in six new countries, longer terms have already hit the books in countries like Canada and Jamaica, and we're approaching the end of the 20-year U.S. public domain dead zone created by the last extension. In this talk, we'll discuss these threats and more, and explain how EFF and other activists have fought to defend the public domain.
Free Music Communities in Uruguay - Salvador Garcia
How do we scale OER? - Matt McGregor
Global Voices and CC - Mohamed ElGohary
Helping authors who write to be read -- Michael Wolfe
Introducing Embedr.eu - Maarten Zeinstra
In the past few years, we have seen some big picture changes in the role of free licenses on the internet. A growing number of platforms have thriving communities that are empowered to share and remix content using the Creative Commons licenses. Wikipedia, as a large platform with CC content, provides valuable insights into the importance of free licensing. The Wikimedia community has used CC licenses for encyclopedia articles, incorporating free and public domain images, video, sound, and other media.
Part 1 - 35 min
We will cover importance of CC for Wikimedia. We will discuss which licenses are used on Wikimedia projects (and how often), the advantages of of free licenses for Wikipedia contributors and users, and some lessons from hosting a large repository of CC content. We will then discuss issues and considerations for upgrading Wikipedia from BY-SA 3.0 to 4.0.
1. Introductions and framing
2. The 3D Commons and CC Licensing (Mahmoud Abu-Wardeh)
Description: The spread of 3D fabrication technologies has opened up many possibilities but also introduced a lot of ambiguity when it comes to CC licensing. More awareness of the degree of applicability of copyright in fabrication technologies that utilise digital data for design transmission and storage (e.g. 3D printing) in terms of: developing best practice for use of Creative Commons licenses for the distribution of information related to 3D fabrication technologies.
3. BY-3D? Attribution Challenges with 3D Printed Objects (Michael Weinberg)
CC licensed 3D printable objects are proliferating, but they raise a challenging question: what's the proper way to give attribution to their creator? Many 3D printable object files are being distributed with CC licenses. Setting aside questions of copyrightability, many of those files and objects are clearly protected by copyright. However, giving proper attribution to creators of real world objects can be a challenge. Unless attribution is integrated into the design, there is not a logical, consistent way to give creator attribution. Placards and labels can work in gallery and conference contexts, but is it reasonable to expect someone to hang an attribution card from a bracelet or earring? This workshop will explore community and creator expectations with the goal of developing best practice for good faith printers. Will result in: Movement towards best practices for people who want to 3D print CC licensed objects.
4. A Peek Into Open Hardware: Motivations, Licensing and Ecosystem (Tomoaki Watanabe)
5. How Will CC Shape the Future of Design? (Q&A and panel discussion with all speakers)
Agenda:
11:00 - 11:10a
Introduction (Timothy)
Describe the goals of the session: Getting more affiliates involved in shared advocacy efforts around copyright reform, supporting the public domain, and adoption of open licensing policies.
Exploring possibility of joining or creating regional working groups or coalitions around shared reform efforts.
Restate baseline coming out of Buenos Aires
Describe what has happened since then (high level)
11:10 - 11:40a
Sharing of activities and strategies
EU & Communia (Paul/Alek)
TPP (Maira/Tomo/Claudio)
Australia (Delia/Jessica)?
South Africa (Tobias/Kelsey)?
U.S. (Meredith/Mike/Timothy/Cable)?
11:40 - 12:20p
Moderated discussion (Paul/Timothy)
What should be the role of the CC community in shaping the copyright rules of the future? We have a policy statement, we have work activities related to it, but we don’t have a coherent strategy or issue platform per se.
What is our criteria for action? What are the collective “rules of engagement”?
What key issues are on the immediate policy and advocacy horizon, including threats to and opportunities for the commons?
How have groups supported each other on various issues and campaigns, even beyond the immediate participants in the room?
What partnerships do we want to cultivate with orgs and individuals wishing to work on policy and copyright reform issues, both from existing CC affiliate teams and new groups who might become affiliates (e.g., Communia, Wikimedia Public Policy, Mozilla, OpenMedia?
12:20 - 12:30p
Wrapping up and next stepsFrom Flickr to Vimeo to the Internet Archive, more platforms exist than ever before for creators to share their works and users to find them. But what happens beyond the upload and license stage? And after the download or right-click-save-as stage? Why are people using these platforms, how are they using them, and with whom are they engaging?
Current design of the commons doesn't drive community, collaboration or gratitude. How can we design interaction on platforms to create a more vibrant, usable, and collaborative commons? How can we help users get from “I would like to host my work somewhere” to “I would like to share my work with the commons community”?
Join us in this workshop where we will frame the problem, share stories of user engagement, and begin designing solutions to offer CC users a better sense of community and connectedness to the grander Creative Commons vision.
This session will explore licensing solutions beyond copyright in the context of open hardware and design. Topics include: